The premier publication of maker projects, skill-building tutorials, in-depth reviews, and inspirational stories, accessible by all ages and skill ranges.I then gave it one more coat of clear gloss varnish to seal the model and protect the decals. Once the parts had been painted, I gave them a quick coat of clear gloss varnish and applied some decals I made on Photoshop to the model. I ended up using acrylic paint for this rather than enamel paints. It also allowed me to give Atlas a subtle weathered look, which was something I wanted to do, in order to achieve the theme I had in mind for this. Using an airbrush gave me a very nice, even finish to the model. It was pretty tricky to learn how to use, but eventually I got the hang of it and painted the parts. Painting and applying the finishes to the partsĪfter watching lots of painting videos on youtube for tips, I eventually decided to pick myself up an airbrush off eBay to try and improve my paint finishes. Some minor modifications were needed (a few additional holes were needed for running wires, minor shape adjustments with a knife were needed etc.). Now I temporarily put all the parts together with some white-tac to see how things were looking. Once done, the pieces were incredibly smooth. So, using some filler spray, I began giving the armor pieces a few coats and began smoothing it out with wet sanding (working my way up the grit levels slowly). Since the original Dead Space helmet project, I feel WSF has been improved and is less grainy, but it still wasn't good enough for me. So I had it printed in standard WSF and not the polished variant. I wanted to have the model as smooth as possible, but I didn't believe a lot of the parts wout survive the polishing service that Shapeways provides (it's basically a rock tumbler the parts are put through for several hours). Whenever you have something printed in WSF, it has a bit of a grainy texture (this is a result of the way it is printed as it starts off life as powder and then is heated via lasers a cross section at a time to create the object). This final image was what I wanted to try and create when you look at the model. GlaDos on the tannoy simply saying "Continue testing" it's not over yet for Atlas. Atlas makes it to the final red button to complete the chamber and what does he get. The theme I had in mind for this, was that Atlas has been through a testing chamber and not come out of it unscathed (lost part of an arm). Doing this meant that the weight was better supported throughout the model (at the time I was still concerned about the stress on the joints), I wanted a pose that you don't normally see for Atlas and the removal of the lower arm fit with the theme I had in mind. In the end I chose to have him in a crouched pose and also remove one of the lower arms. Once I had the T-Pose model finished, it was then time to build a skeleton and pose the character. Like all projects, I always set myself a budget, so this allowed me to keep an eye on costs and adjust things if necessary. Throughout the modelling process, I generally upload in-progress temp versions of the model to Shapeways, so I can check how much it's currently going to cost. The reason for this was that I was concerned slightly about the weight on the joints of the model, as some would be quite small and thin.Īs with any character, generally the easiest way to model them is in the standard T-Pose. I decided to make this a model that is locked in a pose rather than one that has any moving parts. From there, I grabbed a notepad to make my plan of attack so that the model would be able to house the LEDs for the eye and the 2 elbows and I could get everything clear in my head. It's all invaluable reference material when creating the 3D model, so it's worth spending time and getting a lot of it. All of which covered multiple angles, distances, some were concept art, some were proper renders and some was even fan art (fan art can be great ref material). I start where I always do creating the 3D model.Īfter many hours of trawling the internet I had managed to grab around 50 reference images.
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